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Topics - ribaldron

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Broken Things / Terra Gold Continues to stack beyond 60k
« on: August 09, 2020, 02:50:23 PM »
Weird stuff happens.

I pulled some out, put them in the main bank, shifted the big stack into a bag, but they didn't continue adding at that point.  Can't remember the number they went up to.

Didn't think about it, drag-moved them, and got 68 instead of the 65k or however many.  On a whim, decided to try buying something, and the coins came back in the sub bag, which I had moved the main stack out of.

Possibly cap it at 60k to avoid weirdness, or have it make a new pile?

Broken Things / Remove Trap / Trap Difficulty
« on: August 07, 2020, 04:22:15 PM »
Boniface brought this up on Discord a few days ago and it's something I'd noticed too.  I did not put forth as much effort, as I figured my own skill was just too low and I still had a training method that was working, but it seems as though there may be some issue.

Personally, I noticed I could get it to work at a lower level on tmap chests, but Boniface put together a sizable bonus skill set for it and was unable to Remove Trap on even the beginner/new training dungeon chests with I think 140 skill, which is definitely something to look into.

Outside of just "trap difficulty" in the code, the theory was put forth that increasing the damage of the traps may further influence the difficulty rating.

I thought it best this gets put out there so it's sort of on the tracker officially, as it's been a few days.

Say Hello / Greetings!
« on: July 21, 2020, 07:32:45 AM »
Little late here, but I am Ribald Ron in game, for those of you interested that I have not had the opportunity to meet in-game yet.  I Started with UO when we were both young and it was a passion of mine up until around the ML expansion.  Played Emulated servers to re-experience the classic feeling, but wandered into the AoS+ servers as well in that time, having played one ML server.

Got the itch recently to come back to UO, as it has been MUCH longer than I would have thought.  Looked on the server list for a server that looked interesting, seeing this was custom and relatively new (though I misread the year, I think - it's still one of the youngest servers on the serverlists) it piqued my interest and after some patching issues - which I still suffer from - here I am!

Many systems here are new to me (surprise!) and it's been a fun adventure seeing the NEW new, and the new to me.

Perhaps being so familiar with the standard game, I've sought to really explore and figure out The Dark Tides as well.  Maybe this, with my helpful nature, made me a candidate for the Young Player Support system.

Let me just say, regardless of any title I may have - if you need any assistance, I will do my best. :)

Broken Things / Stealing from Pack Animals disabled
« on: July 20, 2020, 04:01:04 PM »
I'm getting the message "The creature blocks your attempt to steal." instead of being able to steal from my own pack animal.

I believe this is a side effect of going into a more Trammel ruleset.

Releasing the animal causes the contents of their pack to drop on the ground in a container you can only remove items from, so that's out.

For training purposes this is pretty rough, eligible targets being on relatively long timers, spread about the world, and subject to the admittedly recently more generous 8x8 rules.  Let's not forget - many are in town and a bit risky!

Suggestions / New Fame Titles
« on: July 09, 2020, 12:40:52 AM »
I think Fame titles are purely cosmetic but it would be pretty cool if there were some additional titles.  Might be hard to think of and implement new titles for Karma, but everyone being referred to as Lord and Lady - which come pretty early - regardless of their progress is a little same-y.

Maybe as you progress through the Temples you can start to achieve Baron/Baroness, Count/Countess and later Duke/Duchess titles.  I'm not sure if the enemies have Fame all at a certain point or not, it might require adding more Fame to harder enemies.  Perhaps with a way to lock or set your title if somebody prefers one to the others.

Plus it'd be an easier way to distinguish certain foes.  Dread Baron Velcossis sounds pretty sinister!

Granted, I don't know if this goes against your vision, and I believe Lord/Lady technically are interchangeable with the titles of lower nobility.. but I think it'd be cool.

Suggestions / Shared Item IDs
« on: July 07, 2020, 10:36:56 PM »
There are a few offenders in particular, as you get them from loot chests:
Fertile Dirt and Fertile Earth - both reagents
Pumice and Coprolite - one reagent, one gem
Sapphire and Rose Quartz - one gem useful for Imbuing, the other for vendoring
Tourmaline and Kyanite - ditto

Now in various Mage and Alchemist shops, there are several items which have the same ID as Reagents which will be auto-purchased if you're using a purchasing agent:
Empty Bottles, Bottled Lightning, Gazer Eye
A Piece of Crystalised Energy and Diamond
Dry Ice and Grave Dust
Nox Crystal and A Giant Spider Venom Sac

I think these would be good candidates for some new item IDs, like you designed new graphics for Amber, Star Sapphire, Fire Rubies, and some others recently.

Questions about The Dark Tides / Suggestion: Suggestions?
« on: July 06, 2020, 12:23:13 AM »
Could we possibly get a section of the forums for suggestions?

I see some mixed in here and there but not a centralized location just for that purpose.  Unless they are supposed to go somewhere and I just don't see it.. in which case this is just a question!

First time I got it I thought it was odd it was still highlighted when you secure it, so I picked it up.  It was in my bag and said Locked Down & Secure still.  Put it down and secured it again.  Prompt came up.  Set the access level.  Still was able to pick it up.  Had to release it and secure it again for it to actually work and give me the error I couldn't pick it up.

Well, second time I got one, I didn't do this due diligence and it disappeared.  Spent a really long time looking for what I had put in it before I realized what happened.  I'm not sure if the first issue is related to the second - but I'm guessing it is.

Not really sure what the deal is.  This is the only container that's been off so far in my experience.

Broken Things / Blue KOS/aggro mobs
« on: May 11, 2020, 01:03:26 PM »
Dragunes, Warriors of whatever.. they look blue, but if you open their paperdolls, you'll see they're Dread Lords etc and will attack on sight (going grey)

I'm assuming you can't attack them first without going grey yourself which doesn't seem quite right.

I do not know if they're tied to a faction which is why they are blue but it would be nice if they had a grey or red name to indicate danger.  I believe you can achieve this by either changing from the PC body ID which from memory was 400/401 or adding an override for AlwaysMurderer, which you can find an example of in the brigand file.

If they are tied to a faction, an orange name would be good.

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