Welcome, Guest
October 19, 2019, 02:22:27 PM
News: SMF - Just Installed!
Pages: [1] 2 3 ... 10
 1 
 on: October 18, 2019, 09:48:00 PM 
Started by Bane - Last post by Bane
As the subject line says, The Orc Hordes have Invaded the lands of Obelisk. Currently the road between Obelisk and Terra Amora has become extremely dangerous to travel. Do so at your own risk. Those of you who might reside in Darkstar are advised to seek shelter elsewhere. The Obelisk Military is doing everything they can but are currently out numbered. Prince Edrick of Obelisk asks that any brave souls that are capable and strong to do whatever they can to aid in the fight.

Also Obelisk has sealed the northern gates of the city. To pass you must use the levers in the gate houses or say "open the gates" or "close the gates" depending on what you need to have happen.

 2 
 on: October 07, 2019, 12:15:43 AM 
Started by Bane - Last post by Bane
Saturday October 19 We will be hosting at least one event at 8pm US Central Standard Time.

Ideas Thrown around thus far is a scavenger hunt, a champion spawn in our champ arena, the black gate pvm, or some other pvm.

We are working on several things for Wendalshens and For Our Anniversary on Polaris which starts December 16th and goes till the 31st.

We hope you join us during this time.

 3 
 on: September 27, 2019, 05:46:55 PM 
Started by Bane - Last post by Bane
The Tier 2 Terra Gold Stone has been added to the Museum. It has 13 items on it you cannot get anywhere else. Also note that we have introduced Gain Potions. There are currently 3 types available to players. The Donation Stones have a 5x skill gain for 60 mins version, The Quest Token Stone has a 3.5x skill gain version, and The Terra Gold Stone[Tier 2] has a 2x skill gain version. Also We have moved the GM Skill Deeds to Donation Token Stone.

Gain Potions also come in versions that target individual skills or skill groups, while these are currently unavailable, we intend to have them be quest rewards in the future.
gain potion commands players can use:
[gainpotion   this displays how much time is left of the potion. multiple potions cannot be used at one time
[removegainpotion  this forces the current gain potion to expire, not sure why you would want to do this but who knows, its there if you need it.

GM Skill Deeds were moved for many reasons, One was because of the Gain Potions, Which speed up skill gain some, Another Reason is at some point these will be made into Quest Rewards and possible future special drops. I've personally been building a character without them and it has been going well. There is enough variety of stuff out there to do that you can raise most skills just by playing normally.

Granite Furness Addon, This addon turns regular granite into sand. It will not change a stack of granite into a stack of sand, so I recommend you use it 1 granite piece at a time, but its pretty neat!

Seed Encyclopedia identifies seed. Ancient Seed Encyclopedia is an unlimited use version. Bell of Summoning summons all unshrunk pets and summons to you. There are three roses that can be locked down in your house that produce petals, the petals can be harvested and act like potions. The Pen of Wisdom will copy a runebook locations included. Way Stone when used will give all members of your party a gump that will allow them to transport to you. The gump is timed, and the Way Stone cannot be used in dungeons where there is a devil, champ, or in the eternal passage. It can however be used most other places.

I think this covers most things. Have Fun with the new stuff!

 4 
 on: September 27, 2019, 05:19:20 AM 
Started by Bane - Last post by Bane
We are Happy To announce that We have rolled out the Terra Gold system. What this is, is a game time reward system. For every 30 mins you are logged in you will receive 30 Terra Gold. You will only receive this if you are logged in. There are Terra Gold Stones [Tier 1] located in Aria, Noticia, and Firestorm. Two locations each. There is also one in the museum. The Tier 1 stone has more common items much like what you can get from the Vendor Stones in the start areas. Some time in the next few days I will put out the Tier 2 stone which will have the more interesting things you will be able to get with the Terra Gold. We thought it would be nice to be able to use it for a variety of things from resources to neat stuff.

We are also happy to announce that The Custom Crafting System Advanced Mechanical Life is now available. There is an Npc named Sutek the Mechanic in Obelisk that sells the tools you need and some of the stuff you can make with it. Advanced Mechanical Life crafting system is a full fledged crafting system based on tinkering skill. It takes Golem Crafting to new levels, and is a very complex system. All the original golems are now a part of this system and cannot be crafted the old ways. Clockwork Assemblies will not produce a golem as they do in UO. The clockwork assembly is just one of the items you will need in this system. It is fully possible to completely train Tinkering from 0 to 100 with this system. you can train it to 150 if you are an elemental god. Sutek is not the same Sutek in UO, I made a new version and only kept the name so all the cliloc text files for the Mechanical Life book would not require a change. In UO the Mechanical Life Book had to be gotten from Sutek and read by a gm tinker in order to create the clockwork scorpion, leather wolf, and vollem assemblies. The New Sutek offers a quest for this book, much like the old one did. The Golem, Clockwork Scorpion, Leather Wolf, and Vollem have all had revamps with new versions of them being craftable. The System is loosely modeled after automotive manufacturing. This means that you have to go through the process of crafting all the components and parts to create the mechanical beasts and there are 90+ beasts. There are two tools for the system. Fabrication Tools and Assembly Tools. The Fabrication Tools are used to craft all the parts and components you will need. The Assembly Tools are used to create the Mechanical Beasts. You will go through more Fabrication Tools then you will Assembly Tools. These Mechanical Beasts cannot be Bonded, The Delete on Release, cannot be healed by normal means, they cannot be shrunk in the same way as other pets, and They do not hold a name after they have been disassembled. After you get through all the crafting and you finally get your Statue of the Mechanical Beast, You will double click it to assemble it.(statue is in the name of the final product. example being Iron Horse Statue.) Assembling it from the statue is unshrinking it. Once out, to reshrink it, it must be at 100% hitpoints, and you single click it to get the drop down context menu. At the bottom you will see disassemble. Clicking that will shrink the Mechanical Creature. To Heal them you have to use the Fabrication or Assembly Tool's Repair option and target them while they are assembled. This will use Iron Ingots to repair them, so you will need some of those on you to do the repairs.(this is the same as how golems work in UO) All the mechanical beasts are immune to poison upto lethal. If they do manage to get poisoned, you can use cure spells on them. Healing spells do not work though. GM Tinkering Repair Deeds will also work on them if you are at a tinker shop. Have Fun Exploring this, There is nothing Like it anywhere else.

 5 
 on: September 17, 2019, 12:47:46 AM 
Started by Bane - Last post by Bane
Wendalshens is a month away. It Begins October 13th and goes through Oct 21st. So log in during that time for your holiday gift bag. As of right Now we do not have anything planned event wise. Looking at the Calendar, October 18th, 19th, and 20th would be likely event days. We have lots of new stuff we are trying to roll out before Wendalshens. If all goes as planned I should have time to plan an event schedule before Wendalshens. As It gets closer I will post an update to this.

 6 
 on: September 16, 2019, 09:08:04 PM 
Started by Bane - Last post by Bane
I have Removed the Quest Token Stone that sold Enhancement Deeds from the Museum. Many of you know that there has been issues with the deeds getting constructed when purchased(as in not at all). Some of the deeds also had Zero Values. This was the reason I had the book there describing the risk you take by trying to buying them. This was not a system I created. I tried very hard to find all the issues but couldn't figure out how to fix all of them. Recently I have discovered where all those ones "that players never got, including me" that gave the error message about the item not being constructable, actually all went. They spawned on the internal map instead of players bags(which isn't good). So as per the removal I have created NPC's who will have the title "Obelisk Collections Officer" which I will be placing in several locations following tonight's restart. You will be able to turn in all of your unused Enhancement Deeds For a small amount of gold and a quest token. While this is not a full refund, It is still something. You will have till September 30th to turn them in.  Oct 1st I will be deleting any of the old deeds still left on the server and removing the collections officers(we may use the collections officers again for special events).

As such I have created my own enhancement system, right now it is only the core system and 3 deeds. I am not doing this the same way as the old system was done, because well, it kind of sucks, great idea, but terribly buggy and not as user friendly as it appears to be at first glance. The new system will work the same in essence, You will have a maximum amount of times you can enhance an item. you will get a warning when that amount draws near. My warning will actually reflect accurate numbers. My version will not produce randomized deeds like the old system was designed to do. Which by the way also made it impossible for us to use specific deeds as quest rewards without modifying the system and other code. With my system I am working on, you will actually be able to buy specific deeds. They will be set with individual prices, and like the old system, if you enhance an item too much it will destroy it. So it will have limits. I will be including all the properties that were missing such as the eaters, resonance, casting focus, balanced, and velocity. What I am not including is Slayers. I stumbled upon a very solid system someone else masterfully made that handles adding slayers and also allows one to remove them so you can change them as well. This slayer deed system will very much compliment the Enhancement Deed System I am working on. I will try and have both these systems in place shortly after the full removal of the old enhancement system.

We are also Working on Releasing a new Reward System that rewards players for time logged in. It will reward players "Terra Gold Coins" named after the world that is our main map. Once implemented it will reward you every 30 mins you are logged in. What we are still working on with this system is actually what players are going to be able to buy with it. The plan is to have it multi faceted include things you can normally buy with gold such as resources, as well as being able to buy certain deco items, and other unique items not found on the other stones. This way if someone has a bad hunt they still might be able to get something for there time, as we appreciate the time you players spend being players.

We have recently implemented a Global Death Announcement that includes special karma based messages. How it works is, when you die, it announces to everyone you have died. there is a few generic messages, a few good karma messages, and a few negative karma messages. We thought its was fun, and have already had a few laughs from it too.

For the last week, while recovering from my surgery and unable to go to work, I have had a lot of time to look at scripts I've collected over the years to see if there's anything I could do with them. This has increased my skill and increased the number of new things we will be putting into place soon and there is a lot of it. The above is just a taste of what is coming.

 7 
 on: September 12, 2019, 01:15:19 PM 
Started by Bane - Last post by Bane
I am happy to announce that we have two dungeons that have just opened.

The first one is called Perditus which is located near Firestorm. It is geared more toward new players much like Helsmoth cave.

The second one is The Temple of the Dead. Some may have known that we had closed this just before the server went public so we could remodel it as we didn't like how it had turned out. Its been a long process with its ups and downs, but it is finally open once again. There is also a quest chain that goes with it as well. The Temple of the Dead is located in the Valley of the Dead near Aria. The Aria Magistrate is the quest giver for the quest chain. He is in the Aria Start Area.

 8 
 on: September 07, 2019, 04:09:31 PM 
Started by Bane - Last post by LittleTree
We would like everyone to try to complete quests you have before you resign from the quests to retake them
following the above directions about resigning from quests.
Thank you!

 9 
 on: September 04, 2019, 01:55:42 AM 
Started by Bane - Last post by Bane
Loot Chests are now in place. Here is a link to the Codex of Lore Page on Loot Chests.

http://www.thedarktides.com/lootchests.html

Slayers will now work on many of the mobs now.

Here is a list including the slayer names(not sure if they appear in game the same)

all amazons/priests/warlords/monks/sorceress/devils/disciples/gargoyles
as basehumaniodcreature found only on repond slayer

abyssal mobs in daemon dismissal and exorcism*

astral water dissipation and vacuum *

earth earth shatter and elemental health*

fire flame dousing and daemon dismissal*

shadow balron damnation and exorcism *

spiritual exorcism and silver*

air vacuum and summer wind*

wastes arachnid doom and reptilian death*

time balron damnation and arachnid doom*

Water WaterDissipation BloodDrinking*

Most Dragons will be effected by Dragon Slayers.

 10 
 on: August 30, 2019, 11:17:36 PM 
Started by Bane - Last post by Bane
As some of you know, we have been working on a method to make looting easier for everyone. This is an incredibly difficult task to accomplish but the project moves forward. It involves editing all the files of every mob. Seeing as this has to be done we've decided to fix the slayers as well so that all the custom mobs are somehow included in the different slayer types. In order to make adding future mobs to the slayer list easier I came up with the idea of changing basecreature types. Every mob routes through a file called BaseCreature. So I came up with several extensions to the basecreature file to run all the custom mobs and future mobs through. these extensions will be connected to their corresponding slayer type. It also means I don't have to add over a thousand different mob types to the slayer types. just the extensions will have to be added. if that makes sense. the down side to all this means some pets will be lost. Mounts and Status pets for example will not be effected by this. Dragon pets however will be effected by this as well as a few others.

So with the Loot Chests, they will be handling gold, gems, reagents, relics, most artifacts, and chance token drops. There will be many types of loot chests. there will be standard loot chests and bonus loot chests. they will not be handling any of the equipment type loot typically found on mobs. those will appear as they always have. The Loot Chests will not be containers but will look like a hued chest. so very easy to spot and easy to grab. Once in your pack, you will have to double click them to retrieve the loot from them which will be stacked somewhere in your main pack. Special items such as relics(action figures/stuffed animals) and temple artifacts will drop to the upper left corner of your main pack. everything else will unfortunately scatter about, but things like gems, reagents, and gold will automatically stack. the scatter is the price of it stacking when double clicking multiple loot chests. Loot Chests will also only weight 1 stone. Once double clicked the loot chest will disappear leaving only the loot.

As part of all this, the loot drops from the mobs will be balanced out. It will be harder to acquire gold. I am also making key dropping mobs a bit easier to get the key from as well.

To implement all this we will need to completely despawn everything prior to doing a server restart. It will take longer for the restart to happen as well. Once its back up we will have to respawn the world. this despawn and respawn of everything will effect quests, making any that you have impossible to complete. to fix this you will have to resign and retake the quest. If you have a quest chain you are working on, when you go to resign it will ask you if you want to resign from the chain, resign from the quest, or to cancel the resign. you do not want to resign the chain. Only the quest. Most quests chains can only be done once, so be sure you only resign from the quest and not the chain. resigning from the quest only will allow you to restart from where you left off.

We don't really know at this point when this project will be ready to be implemented. It Will be sooner then later, and I intend on doing so as soon as its ready. With this there will be a couple other things added in. These will be you being able to purchase all the standard reagents from either the mage, alchemist, or necromancers. currently some of them can not be purchased. We are also adding 66 new gem types as part of the loot, all of which you will be able to sell at the jeweler, or collect if that's what you want to do.

I apologize for any issues this will cause, but the benefits of the outcome will out weight the temporary set backs.

Pages: [1] 2 3 ... 10