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January 29, 2020, 04:33:04 AM
News: SMF - Just Installed!
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 1 
 on: January 26, 2020, 11:34:20 PM 
Started by Bane - Last post by Bane
After Tonight's Restart I will be spawning Olland The Obelisk Warehouse Agent As part of A Preview of the Coming Warehouse Order System.

To Use this system simply visit Olland who sells resource orders. Think of Olland as an Agent that gets work for crafters, and the price you pay is the cut of the profits paid in advance.

Once you buy an order, you will notice it shows what you need when you put the cursor over it. Simply Gather the Items it your bag and then double click the order. It will auto fill the order and give you a completed order.

Once you have a completed order, Return to Olland and drag the completed order onto him for your reward.

So Things to note, You do not have to have the needed items in your main pack to fill the order. You will also notice that the completed orders have a more realistic weight then the bulk order system has. So I recommend you get a backpack of holding if you do not have one already, to store the completed orders in.

Olland Currently Has 4 orders, 2 small resource orders and 2 medium resource orders. This will give you an Idea of how this works and what is to come. There is a lot we can do with this system. One of the chance rewards is being rewarded with a small Military Contract. this is like a Large Bulk Order in a way. This is treated in the same way as the other orders.

I would very much like to hear feed back on this. Id like to know what kind of orders you would like to see, What kind of basic rewards and what kind of chance rewards you would like to see as well.

I Think this system has the potential to be amazing as we can edit it nearly on the fly(edits require restart only) with little effort compared to making a new bulk order type or modifying a existing ones. So We can do a lot of different things with this and I would like to hear wat you would like to see with it.

 2 
 on: January 17, 2020, 12:25:49 AM 
Started by Bane - Last post by Bane
I apparently forgot that the colored dungeon chests that have a chance for runic hammers don't construct normally. A fix to this has been put in, and will take effect 1/18/2020. So hammers created in these special chests will reflect the correct uses after that.

 3 
 on: January 17, 2020, 12:08:41 AM 
Started by Spike - Last post by Spike
Some of the above has changed since the loot chests came about, but that means anything in the dungeon has a chance to drop a bonus loot chest with a special dungeon item in it!! Awesome!!

So far, for stealables, I have found: carpet piece, throw pillow, half apron, a cannon, palisade, fairy wings, coconut, cat statue, tunic, pants, fish heads, and a dead rabbit. There is probably more. :) :) Great place for sure!!

 4 
 on: January 15, 2020, 10:26:29 PM 
Started by Bane - Last post by Bane
Damage Increase: No Cap
Spell Damage Increase: No Cap Pvm / PVP?
Regen Hits 18
Regen Mana 18
Regen Stam 24
Faster Cast 6
Faster Cast Recovery 8
Lower Mana Cost 60
Lower Reagent Cost 100
Hit Chance Increase 45
Defend Chance Increase 45
Swing Speed capped at 1 swing per Second.
Damage Type Eaters Cap at 30
Casting Focus 30
Reflect Physical Damage 100 *this only reflects damage type physical not the others. This cap is also questionable as the code does not really dictate a cap, it just calculates the total into an equation.

 5 
 on: January 15, 2020, 09:35:20 PM 
Started by Bane - Last post by Bane
If you have outstanding Status Pet quests, I advise completing them before 1/19/2020. On 1/19 I will be despawning the quest givers which will make your quests incompletable. They are being despawned to await the changes being made to the status pet system.

The kp gains, and control slots are being reworked on the status pets. The control slots will be changing to raise a certain amount per level, this amount will be 3 per level. All Currently Existing Status Pets will have their control slots updated on level up to the correct amount for the level so no need for us to replace pets to make this change. A fully leveled status pet will require 139 control slots. The Kp gain change will reflect in levels 25 and Up.

The Quests to get a status pet will be changing as well. They will be made into a quest chain. It will continue to be race oriented, but the reward for the chain will be a random status pet from the 3 per race. The Chain will be repeatable, but on a 6 month timer.

Prism Pets which are rarer and slightly stronger than status pets will have their control slots changed to 150 slots.

 6 
 on: January 13, 2020, 01:51:10 AM 
Started by Bane - Last post by Bane
As Of 1:44 our provider still shows outages in our area, but we currently have service again. Hopefully it means they have solved the issue.

 7 
 on: January 13, 2020, 01:03:08 AM 
Started by Bane - Last post by Bane
At about 12:44 am our internet went down. Our provider is currently working on the issues according to them. One person was affect negatively by this, but I was able to recover their stuff. If they see this I will put it in their bank. Hopefully the issues aren't severe and connection wont be down too long. Sorry for the inconvenience.

 8 
 on: January 10, 2020, 11:52:47 AM 
Started by Bane - Last post by Bane
As you are most likely aware by this point, we are going to be replacing The old Dimension Shards with new versions of them. The old Dimensional Shards were made using xmlspawners and were not coded. They were a proof of concept type item and were done as a long running experiment. The original intent behind the experiment was to determine if we wanted such an item or not. If I had decided to not keep them, all the spawners that created them would have been removed, and existing ones that players had would have been left alone. Sense they are popular, I have decided to keep them. As such they needed to be coded so we could restrict them from use where needed and create the proper dynamics for them. As of last count there were 187 dimensional shards in player possession. So it will take time to put the new ones in place and replace the old ones. Which we will do by type. The new dimensional shards will show uses. So that is how you will know which have been replaced.

So the New Dimensional Shards will have the following Dynamics.
-They will have limited uses.
-They will be rechargeable with a recharging crystal that will be made available on terra gold stone tier 2 once we start the process of replacing. You will just need to double click the recharging crystal and target the desired Dimensional Shard.
-Some shard will have the chance to shatter, which will break the shard
-Some shards will have the chance to explode, breaking the shard and potentially doing damage to near by targets as well as the user. Not all shards will shatter or explode, some will do both.
-Shards will have a chance to fail and do nothing.
-They will have a chance to over power and use more then one use.
-There will be future areas that you will not be able to use the shard. These areas are not ready for player exploration but do already exist.

Enhancement Deed Crafting News
I hope to be rolling out this system within the next week. This system will require you to have read the Guide to Enhancement book in order to use. This book will be a rare reward from Bulk Order Deeds. This system will use peerless reagents such as corruption and taint, it will use blank scrolls, arcane gems, and some of the lootable gems to craft. The main skill used in this craft will be inscriptions, but other skills will be required to make the different types of deeds. Skill Enhancement Deeds will in addition require you to have the skill for the deed being crafted. Example of this is Lockpicking skill enhancement deed will require you to have a good lockpicking skill to craft.

Future Monster Dynamics and Updates worth Noting.
-Those of you who know of the Demolisher, Should be happy to learn that it is no longer spawned and is slated to be modified into a group of different mobs, separating the dynamics to be less devastating in one encounter. No future date is scheduled for this release.

-Future dynamics that will be seen from mobs.
-monsters who can teleport a player to a different location.
-monsters that can teleport pets to a different location.
-monsters that can cause a pet to lose its bond.
-monsters that can destroy equipment worn by players.
There is no release date of these dynamics. They will be slowly filtered in as we develop mobs with them. These dynamics will also be rare. Monster Name or title will be an indicator of potential dynamic use. Monsters will not carry more then one type of equipment destruction dynamic. This means if a mob destroys say your tunic, it will not destroy your gloves too. Also Mobs that will cause your pet to lose its bond will not be a mob that is a pet killer which is a currently in use dynamic on some of the stronger mobs. Again these mobs will be rare once we start rolling them out. an example of what I mean by rare, is only a couple in a dungeon they are seen. this will allow people a chance to recognize that it is different from the majority of mobs they have seen.

Future Item Dynamics Worth Noting
-cursed items will start becoming more vicious.
-curses that only appear once equipped.
-items that permanently remove pet/follower slots. these will not lower you past the default of 5.
-items that explode after use/equip. The equipment ones will work off a timer that will be triggered on equip. This explosion will happen without warning. non-equip items that explode will be by chance on use, or on single use.
-breakable deco items. no release date on these. first ones are still in development.

A lot of the new dynamics listed here are geared towards supporting crafted items. With the new resources, and new crafting systems starting to roll out. Creating a dynamic that encourages player economy is also important. It should be noted that over time we will also add other new resources such as new wood types and leather types.

 9 
 on: January 09, 2020, 04:05:01 PM 
Started by Fauss - Last post by Fauss
We will be replacing Dimensional Shards this coming weekend, if all goes to plan. If everybody could put them in an easy to access location we would greatly appreciate it.

 10 
 on: January 05, 2020, 01:27:47 AM 
Started by Bane - Last post by Bane
Tonight I added 39 custom player flags. These will be used in future content. They range from things dealing with character nation alliances, character religion, craft knowledge, and more.

With these new flags all characters made from today forward will automatically carry their racial nation alliance flag. so gargoyles will be firestorm ally, humans will be obelisk, and elves will be notician ally.

A little about the plans for this alliance system. It has not been implemented yet, as a lot has to be figured out. However once implemented town guards like the obelisk soldiers you see in some towns will attack non allied characters. There will be an item referred to as travel papers which will allow a player to travel in non-ally towns without fear of attack, as well as quests to gain alliances with other nations. I also want to make quests that are available only to allies. If the player attacks an ally, they will lose said ally/travel papers and become an enemy of the kingdom. For those familiar to the Solen Friendship quests in UO, this is very similar at its basic core, however you will be able to ally with more then one nation which you cant do with the solen friendship in UO. I have a lot planned for this system. As time gets closer to its release we will provide extensive information in advance. I will be putting a stone in the museum to issue free deeds to set your race's nation alliance. you will only be able to use your race's nation deed. so humans will want the obelisk deed, gargoyles will want the firestorm deed, and elves will want the Notician deed. I recommend doing this at your soonest chance so you do not forget.

One of the Flags added is for Enhancement Craft. This is a crafting system which im about 1/3 the way done with that allows players to craft enhancement deeds. This crafting system will only be able to be used by players who read the "Guide to Enhancement" book. This book is slated to be a reward in the bod systems for tailoring and blacksmithing. It will be a very rare reward. So I highly recommend that crafters start collecting bods now.

We have much more in store for the world and as those things come closer to fruition, we will post information on them.

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