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October 28, 2021, 03:30:35 AM
News: SMF - Just Installed!
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 on: October 11, 2021, 08:02:08 PM 
Started by Bane - Last post by Bane
Wendalshens will be a bit different then the last couple of holidays. There will not be some sort of major pvm event. Instead, I spent more time working on some of the items you will be able to acquire and some of the structure for future plans for Wendalshens.

The Mobs that will be spawning around both the Terra Map and the Andromeda Map will not be all that strong. So for you Elemental Gods, they will be pretty easy. Please Note that these mobs are not feedable. If you are a crafter, and have decent crafted gear you should be able to take on most of them if not all.

Werewolves will be spawning along roads and other wilderness areas. They will appear as a humanoid murderer at first. If you don't 1 hit kill them, there is a chance that they will transform into a "werewolf" taking 1 of 4 forms. There is a chance drop werewolf loot chest from them. Possible Items are the Werewolf's Cowl, Belt, and Claws. The Werewolf's Cowl is the key item of the 3 and you cannot equip the belt and claws without it. If you double click the cowl while it is equipped you will transform into a werewolf, allowing you to equip the other two items. Bonus via this equipment is based on your status level, meaning that it is adaptable and grows with you. Remember if you choose to enhance this equipment, do not enhance the properties that change when equipped/unequipped. Also all the werewolf items are cursed.

The plan for the werewolf theme for Wendalshens, is to eventually tie in Lycanthropy to the Status Level System. Basically a werewolf can't be an elemental god at the same time. Basically giving them their own status level system with similar benefits. I spent quiet a bit of time hashing out how to do this and creating some of the initial structure in the code to make it possible. The werewolf items i created for Wendalshens is to provide a taste of how the final version of the dynamic will be like.

You will also start seeing some other new mobs out there while traveling around. These will be Cannibals and Necromancers. These mobs will not stop spawning when the holiday ends. These are a permanent feature. These are not top tier mobs either.

As with the Werewolves, the Cannibals will appear as humanoid murders, but have the title "the cannibal". They do have a possible chance drop Cannibal Loot Chest with 3 items. These items are also effected by your status level. So when enhancing, you the same precautions. These items are the Cannibal Pitchfork, Skinning Knife, and Hatchet. The Skinning Knife, will produce creepy messages while you are fighting. The messages appear randomly, not all the time, and as system message along the left side of the screen in red much like when someone other then yourself dies. The Hatchet has unlimited uses as a tool. The Pitchfork only has the effect based on your status level.

The Necromancers will appear much like Calous in the Valley of the dead does. They are about just as tough. The necromancers also have a chance drop loot chest. The items you could get from it are not new. They are also possible to get in the Temple of the Dead. all of them are actually connected to an Item that not many know exists, called the Rod of the Lich King which is created by combining certain items. This loot chest will provide a few more chances to get the Rod.

I hope everyone enjoys the holiday!

 on: October 07, 2021, 11:48:23 PM 
Started by LittleTree - Last post by LittleTree
All of the below will be for one of the special scavenger hunt chests. Only one chest per
scheduled hunt. Yes there is special gear, deco, etc items that can only be obtained by
participating in scavenger hunts and finding the chest. You get to keep the special chest
and everything it contains. There are 12 different chests some are crafting themed and some
have a different theme deco, type of deco, and season.

The hunts will only be ran if there are 2 or more active players at the time of the hunt.

Many have asked how the scavenger hunts work:
The staff person running the hunt will call out clues as to where they have hidden the chest
in public chat in game. All of those participating are in a race to find the chest first.


Tues, Oct. 12th at 8:30 pm
Wed, Oct. 13th at 11 am *first day of the Wendalshens Holiday!
Thurs, Oct. 14th at 5 pm
Fri, Oct. 15th at 1:30 pm
Fri, Oct. 15th at 10:30 pm
Sat, Oct. 16th at 2 pm
Sat, Oct. 16th at 11 pm
Sun, Oct. 17th at 11 am
Sun, Oct. 17th at 8 pm
Mon, Oct. 18th at 4 pm
Tues, Oct. 19th at 11 am
Wed, Oct. 20th at 8:30 pm
Thurs, Oct. 21st at 2 pm *last day of Wendalshens Holiday!

Make sure to log in during the holiday week to get your holiday bag (it will be in your main
pack). More information about the Wedalshens Holiday will be released as soon as we are able.

 on: September 11, 2021, 08:14:28 PM 
Started by Bane - Last post by Bane
I will post the teasers on discord as well just incase you cannot see them here. On my phone I have to download, but on my pc they show. *shrugs*

 on: September 11, 2021, 08:06:51 PM 
Started by Bane - Last post by Bane
last bunch of teasers for now.

 on: September 11, 2021, 08:00:08 PM 
Started by Bane - Last post by Bane
more teasers

 on: September 11, 2021, 07:56:27 PM 
Started by Bane - Last post by Bane
As some of you are aware, Wendalshens draws near! Oct 13th through the 21st is Wendalshens, be sure to log in during the Holiday for your Gift Bag. As always we will be holding several in-game events. The theme of the holiday is Celebration of the Harvest, and Werewolves.

Wendalshens: means "the reflection, the shadow".

the supernatural transformation of a person into a wolf, as recounted in folk tales.

a form of madness involving the delusion of being an animal, usually a wolf, with correspondingly altered behavior.

The Feast of Lycanus. is a prominent part of Wendalshens. It is the celebration of King Azimoth's act of defying the gods during the birth of the Kindom of Obelisk. The First King Azimoth is said to have fed the god Solstanis the flesh of his brother hidden in a meat pie during the harvest feast, to see if he really was omniscient. Angered by this, the god Solstanis later cursed him to transform into a wolf every full moon cycle. A full moon cycle is roughly 3 days. the 2nd day is true full. During the holiday it is also when the true Cannibals show them selves. They could be anyone.

***Now Some Important updates***

*A few days ago I began work on a project that represents the future of "The Dark Tides". I will be dedicating a fair amount of my time towards this here on out. All this really translates into is a bit slower of a release on content. There will be some teasers below. This project is building the game we set out to build when we launched this server. Once we get to the point of being able to launch it into testing, It will be launched along side the Existing server, as it will not be Ultima. We will be calling it "The Dark Tides: Elements". just Elements for short.

*Mephisto is returning. He is the one who coded all the Lost Clothing Quest stuff. He has also helped with a bunch of little things in the early days. Bonus for me is he lives 10 miles away from me.

*We have begun another project that will be releasing in stages. I wont say what it is though.

 on: August 18, 2021, 12:21:16 AM 
Started by Bane - Last post by Bane
The Thieves Guild is now available on the World Gate under Others. It is an area to train lockpicking, Stealing, and Remove Traps Skills.

To train stealing just go to the correct group of pick-pocket dips (which a sign near each group is labeled with a skill range) and use them rotating which in the group of 6 you are using.

To train lockpicking go to the correct level chests and use lockpicks on them. Each group has 12 chests just lockpick each one then repeat. The chests auto lock immediately

Level 1 Chest 0-20
Level 2 Chest 20-40
Level 3 Chest 40-60
Level 4 Chest 60-80
Level 5 Chest 80-100
Level 6 Chest 100-120
Level 7 Chest 120-140
Level 8 Chest 140-150

To train remove traps skill you must first get 50 in detect hidden and lockpicking. Once you have that go to the chests starting at level 1 and remove trap, then lockpick, go to next chest in group and repeat. The lockpicking is important to this step as when the chest relocks it also re-traps itself.

 on: August 16, 2021, 12:47:30 AM 
Started by Bane - Last post by Bane
The World Gates are now spawned where the Crystal Gates, Obelisk Gates, and Shifting Gates were located. The World Gate actually replaces the Obelisk Gate entirely. So if you had a stolen Obelisk Gate, it is now a World Gate. If you had a stolen Shifting Gate you still have it.

All portals to the Zoo, Museum, Charity Donation House, and New Player Dungeon have been removed. Near all the former locations for these you will find a World Gate which will give you access to these locations in the Others option.

Last note The stealable Obelisk Gate which was in Darkstar, is no longer a stealable gate location.

 on: August 11, 2021, 04:16:41 PM 
Started by Bane - Last post by Bane
An Issue popped up the other day with the Crystal Gate system caused by the timer that closes the control gump after two minutes. While the issue was a fluke, It is one that might occur again in the future at some point. After exploring all the possible causes in the code, I can safely safe that there isn't one. I am unable to replicate the issue and the code itself appears sound and without errors. Just a set of extraordinary circumstances triggered it. In any case, I don't like gambling with server integrity even with something that is not likely to occur except on the rarest of chances. So we will be removing the system entirely from the server in the near future.

Currently there is a temporary portal in the museum that leads to Shivaun in Andromeda, and vice versa. This does not solve the issue of how to get between the worlds in the long run. So I will be modifying the Obelisk Gate and Shifting Gate into one system. It will be called "World Gate" which will replace all Obelisk Gates(including stolen ones) automatically after I upload and a restart occurs. All the Shifting Gates(not counting stolen ones) will be removed and replaced with World Gates. We will not delete any stolen Shifting Gates so those that have them will get to keep them.

All that said, I am looking for suggestions on potential locations people might want to see added to the World Gate system. Here is a list of all locations that I am currently going to add:

Obelisk Gate Locations
Shifting Gate Locations
All Current Crystal Gate Locations

Locations I am thinking about adding:

Also If anyone has any suggestions as to what sort of things you would like to see facility wise for training skills let me know those as well.

If you have suggestions please post here in the next couple of days or direct message me over discord with your suggestion please.

 on: July 06, 2021, 04:11:57 AM 
Started by Bane - Last post by Bane
Aracnus Dungeon is Now Open! It is a Terra Map Dungeon and the entrance is located on an isolated island inside a cave between two flowstone pieces.

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